Serious games for education in health care are focused on the training of health care professionals. This includes providing training and assessment for nurses, doctors, hospital staff, surgeons, midwives and any other persons employed within services which provide health care. The aim of these games is to make theoretical medical and health care knowledge more available to students (Sliney & Murphy 2008), provide orientations of medical and emergency environments (Barnett et al 2009) and give procedural simulations and practice in health care situations (Wagner et al 2002).

Virtual Patient Screen Shot
Barnett, D., Everly, G., Parker, C. & Links, J. (2009) Applying educational gaming to public health workforce emergency preparedness, American Journal of Preventative Medicine, Elsevier, vol. 28. no. 4. pp 390-395.
Huang, G., Reynolds, R. & Candler, C. (2007) Virtual Patient Simulation in U.S. and Canadian Medical Schools, Academic Medicine, Wolters Kluvwer, vol. 82, no. 5. pp 446-451
Sliney, A. & Murphy, D. (2008) JDoc: A Serious Game for Medical Learning, in Advances in Computer Human Interaction. IEEE, pp. 131-136.
Wagner, C., Schill, M. & Manner, R. (2002) Intraocular Surgery on a Virtual Eye, in Communications of the ACM, ACM, vol. 45, no. 7, pp. 45-49.

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